Experiments: Designing at the Edge

A collection of boundary-pushing projects where I play with AI, AR/VR, and human factors to imagine what's next — and test what’s possible.

Thesis Project | 2024

TactileGrip: A multi-sensory climbing experience

Engineered a multi-sensory climbing system that empowers blind climbers with real-time haptic and audio feedback — enabling confidence, autonomy, and fluid movement on the wall through intelligent, embodied design.

General Motors | 2024

Vangard: Rethinking Urban Mobility for Chongqing 2040

Designed a Level 4 autonomous vehicle that empowers city dwellers with seamless, safe, and intelligent transportation — built for Chongqing’s unique terrain and tomorrow’s tech-driven lifestyle.

Ars Electronica | 2023

Detro-Tune: Learning Detroit Through Rhythm and Reality

An educational VR game that remixes Motown soul and Detroit techno to teach the city’s rich cultural legacy. Designed as an immersive journey through sound, time, and space — and proudly showcased at Ars Electronica.

UX Studio III | 2023

Tesla 2040: Reimagining the Future of Autonomy & Experience

A speculative design exploration of how Tesla might evolve by 2040 — where vehicles think beyond transport, adapt to human emotion, and blend intelligence with lifestyle in motion.

Artificial Intelligence | 2024

New Tune: Turning Keystrokes Into Color, Sound, and Surprise

An AI-powered experiment in defamiliarization — where the everyday keyboard becomes a digital piano. Instead of text, each key press generates musical notes and abstract visuals, inviting users to feel, not just type.

Human Factors | 2022

Smile Kit: Emotional Support for Kids Battling Blood Cancer

A care-focused toolkit designed to comfort, engage, and empower young patients during treatment. Combining play, expression, and empathy — to bring a little more light to a tough journey.